blueFlame:Boolean [read-write]Implementation
public function get blueFlame():Boolean
public function set blueFlame(value:Boolean):void
distortion:Number [read-write]Implementation
public function get distortion():Number
public function set distortion(value:Number):void
distortionScale:Number [read-write]Implementation
public function get distortionScale():Number
public function set distortionScale(value:Number):void
fadeRate:Number [read-write]Implementation
public function get fadeRate():Number
public function set fadeRate(value:Number):void
flameHeight:Number [read-write]Implementation
public function get flameHeight():Number
public function set flameHeight(value:Number):void
flameSpread:Number [read-write]Implementation
public function get flameSpread():Number
public function set flameSpread(value:Number):void
height:Number [read-write]Implementation
public function get height():Number
public function set height(value:Number):void
smoke:Number [read-write]Implementation
public function get smoke():Number
public function set smoke(value:Number):void
target:DisplayObject [read-write]Implementation
public function get target():DisplayObject
public function set target(value:DisplayObject):void
targetName:String [write-only]
Sets the amount of smoke. 0 little, 1 lots.
The default value is .
Implementation
public function set targetName(value:String):void
width:Number [read-write]Implementation
public function get width():Number
public function set width(value:Number):void
public function BitmapFireEffect(r:Number = 1, g:Number = 1, b:Number = 1, a:Number = 1)Parameters
| r:Number (default = 1) |
| |
| g:Number (default = 1) |
| |
| b:Number (default = 1) |
| |
| a:Number (default = 1) |
public override function attachEffect(layer:BitmapEffectLayer):voidParameters
public function clear():void
Clears the fire.
public override function postRender():void
public function stopFire():void
http://blog.papervision3d.org