| Package | org.papervision3d.materials |
| Class | public class BitmapMaterial |
| Inheritance | BitmapMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
| Implements | ITriangleDrawer |
| Subclasses | BitmapAssetMaterial, BitmapColorMaterial, BitmapFileMaterial, BitmapViewportMaterial, MovieMaterial |
| Property | Defined by | ||
|---|---|---|---|
| AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | ||
![]() | baked : Boolean = false
A Boolean value that determines whether the texture is cached, i.e.
| MaterialObject3D | |
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | interactive : Boolean = false
Defines if this material will be interactive
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
| minimumRenderSize : Number = 4 | BitmapMaterial | ||
| MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | ||
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
| pixelPrecision : int | BitmapMaterial | ||
| precise : Boolean | BitmapMaterial | ||
| precision : int | BitmapMaterial | ||
| precisionMode : int
Precision mode indicates how triangles are created for precise texture render.
| BitmapMaterial | ||
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
| texture : Object
A texture object.
| BitmapMaterial | ||
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
| uvMatrices : Dictionary | BitmapMaterial | ||
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
| Property | Defined by | ||
|---|---|---|---|
| ax : Number | BitmapMaterial | ||
| ay : Number | BitmapMaterial | ||
| az : Number | BitmapMaterial | ||
| bx : Number | BitmapMaterial | ||
| by : Number | BitmapMaterial | ||
| bz : Number | BitmapMaterial | ||
| cullRect : Rectangle | BitmapMaterial | ||
| cx : Number | BitmapMaterial | ||
| cy : Number | BitmapMaterial | ||
| cz : Number | BitmapMaterial | ||
| dabx : Number | BitmapMaterial | ||
| daby : Number | BitmapMaterial | ||
| dbcx : Number | BitmapMaterial | ||
| dbcy : Number | BitmapMaterial | ||
| dcax : Number | BitmapMaterial | ||
| dcay : Number | BitmapMaterial | ||
| dmax : Number | BitmapMaterial | ||
| dsab : Number | BitmapMaterial | ||
| dsbc : Number | BitmapMaterial | ||
| dsca : Number | BitmapMaterial | ||
| faz : Number | BitmapMaterial | ||
| fbz : Number | BitmapMaterial | ||
| fcz : Number | BitmapMaterial | ||
| focus : Number = 200 | BitmapMaterial | ||
| hitRect : Rectangle [static]
| BitmapMaterial | ||
| mabx : Number | BitmapMaterial | ||
| maby : Number | BitmapMaterial | ||
| mabz : Number | BitmapMaterial | ||
| mbcx : Number | BitmapMaterial | ||
| mbcy : Number | BitmapMaterial | ||
| mbcz : Number | BitmapMaterial | ||
| mcax : Number | BitmapMaterial | ||
| mcay : Number | BitmapMaterial | ||
| mcaz : Number | BitmapMaterial | ||
![]() | objects : Dictionary
Inventory of registered objects
| MaterialObject3D | |
| _perPixelPrecision : int = 8 | BitmapMaterial | ||
| _precise : Boolean | BitmapMaterial | ||
| _precision : int = 8 | BitmapMaterial | ||
| renderRecStorage : Array | BitmapMaterial | ||
| tempPreBmp : BitmapData | BitmapMaterial | ||
| tempPreGrp : Graphics | BitmapMaterial | ||
| tempPreRSD : RenderSessionData | BitmapMaterial | ||
| tempTriangleMatrix : Matrix | BitmapMaterial | ||
| _texture : Object | BitmapMaterial | ||
| _triMap : Matrix [static]
| BitmapMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
|
BitmapMaterial(asset:BitmapData = null, precise:Boolean = false)
The BitmapMaterial class creates a texture from a BitmapData object.
| BitmapMaterial | ||
|
Creates a copy of the material.
| BitmapMaterial | ||
|
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | ||
|
destroy():void
| BitmapMaterial | ||
![]() | TriangleMaterial | ||
|
drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
drawTriangle
| BitmapMaterial | ||
![]() |
getObjectList():Dictionary
Returns a list of
DisplayObject3D objects registered with the material. | MaterialObject3D | |
![]() |
isUpdateable():Boolean
| MaterialObject3D | |
![]() |
registerObject(displayObject3D:DisplayObject3D):void
Registers the
DisplayObject3D
| MaterialObject3D | |
|
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | ||
|
resetUVS():void
resetUVMatrices();
Resets the precalculated uvmatrices, so they can be recalculated
| BitmapMaterial | ||
|
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | ||
|
transformUV(face3D:Triangle3D):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | ||
|
transformUVRT(tri:RenderTriangle):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | ||
![]() |
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | |
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
|
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | ||
|
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | ||
|
createRenderRecStorage():void
| BitmapMaterial | ||
|
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial | ||
|
renderRec(emMap:Matrix, v0:Vertex3DInstance, v1:Vertex3DInstance, v2:Vertex3DInstance, index:Number):void
| BitmapMaterial | ||
| Constant | Defined by | ||
|---|---|---|---|
| DEFAULT_FOCUS : Number = 200 [static]
| BitmapMaterial | ||
| AUTO_MIP_MAPPING | property |
public static var AUTO_MIP_MAPPING:Boolean = falseIndicates if mip mapping is forced.
| ax | property |
protected var ax:Number
| ay | property |
protected var ay:Number
| az | property |
protected var az:Number
| bx | property |
protected var bx:Number
| by | property |
protected var by:Number
| bz | property |
protected var bz:Number
| cullRect | property |
protected var cullRect:Rectangle
| cx | property |
protected var cx:Number
| cy | property |
protected var cy:Number
| cz | property |
protected var cz:Number
| dabx | property |
protected var dabx:Number
| daby | property |
protected var daby:Number
| dbcx | property |
protected var dbcx:Number
| dbcy | property |
protected var dbcy:Number
| dcax | property |
protected var dcax:Number
| dcay | property |
protected var dcay:Number
| dmax | property |
protected var dmax:Number
| dsab | property |
protected var dsab:Number
| dsbc | property |
protected var dsbc:Number
| dsca | property |
protected var dsca:Number
| faz | property |
protected var faz:Number
| fbz | property |
protected var fbz:Number
| fcz | property |
protected var fcz:Number
| focus | property |
protected var focus:Number = 200
| hitRect | property |
protected static var hitRect:Rectangle
| mabx | property |
protected var mabx:Number
| maby | property |
protected var maby:Number
| mabz | property |
protected var mabz:Number
| mbcx | property |
protected var mbcx:Number
| mbcy | property |
protected var mbcy:Number
| mbcz | property |
protected var mbcz:Number
| mcax | property |
protected var mcax:Number
| mcay | property |
protected var mcay:Number
| mcaz | property |
protected var mcaz:Number
| minimumRenderSize | property |
public var minimumRenderSize:Number = 4
| MIP_MAP_DEPTH | property |
public static var MIP_MAP_DEPTH:Number = 8Levels of mip mapping to force.
| _perPixelPrecision | property |
protected var _perPixelPrecision:int = 8
| pixelPrecision | property |
pixelPrecision:int [read-write]Implementation
public function get pixelPrecision():int
public function set pixelPrecision(value:int):void
| _precise | property |
protected var _precise:Boolean
| precise | property |
precise:Boolean [read-write]Implementation
public function get precise():Boolean
public function set precise(value:Boolean):void
| _precision | property |
protected var _precision:int = 8
| precision | property |
precision:int [read-write]Implementation
public function get precision():int
public function set precision(value:int):void
| precisionMode | property |
public var precisionMode:intPrecision mode indicates how triangles are created for precise texture render.
| renderRecStorage | property |
protected var renderRecStorage:Array
| tempPreBmp | property |
protected var tempPreBmp:BitmapData
| tempPreGrp | property |
protected var tempPreGrp:Graphics
| tempPreRSD | property |
protected var tempPreRSD:RenderSessionData
| tempTriangleMatrix | property |
protected var tempTriangleMatrix:Matrix
| _texture | property |
protected var _texture:Object
| texture | property |
texture:Object [read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
| _triMap | property |
protected static var _triMap:Matrix
| uvMatrices | property |
public var uvMatrices:Dictionary
| BitmapMaterial | () | constructor |
public function BitmapMaterial(asset:BitmapData = null, precise:Boolean = false)The BitmapMaterial class creates a texture from a BitmapData object.
Parametersasset:BitmapData (default = null) — A BitmapData object.
|
|
precise:Boolean (default = false) |
| clone | () | method |
public override function clone():MaterialObject3DCreates a copy of the material.
ReturnsMaterialObject3D —
A newly created material that contains the same properties.
|
| copy | () | method |
public override function copy(material:MaterialObject3D):voidCopies the properties of a material.
Parametersmaterial:MaterialObject3D — Material to copy from.
|
| correctBitmap | () | method |
protected function correctBitmap(bitmap:BitmapData):BitmapDataParameters
bitmap:BitmapData |
BitmapData |
| createBitmap | () | method |
protected function createBitmap(asset:BitmapData):BitmapDataParameters
asset:BitmapData |
BitmapData |
| createRenderRecStorage | () | method |
protected function createRenderRecStorage():void
| destroy | () | method |
public override function destroy():void
| drawTriangle | () | method |
public override function drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):voiddrawTriangle
Parameterstri:RenderTriangle |
|
graphics:Graphics |
|
renderSessionData:RenderSessionData |
|
altBitmap:BitmapData (default = null) |
|
altUV:Matrix (default = null) |
| extendBitmapEdges | () | method |
protected function extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):voidParameters
bmp:BitmapData |
|
originalWidth:Number |
|
originalHeight:Number |
| renderRec | () | method |
protected function renderRec(emMap:Matrix, v0:Vertex3DInstance, v1:Vertex3DInstance, v2:Vertex3DInstance, index:Number):voidParameters
emMap:Matrix |
|
v0:Vertex3DInstance |
|
v1:Vertex3DInstance |
|
v2:Vertex3DInstance |
|
index:Number |
| resetMapping | () | method |
public function resetMapping():voidResets the mapping coordinates. Use when the texture has been resized.
| resetUVS | () | method |
public function resetUVS():voidresetUVMatrices(); Resets the precalculated uvmatrices, so they can be recalculated
| toString | () | method |
public override function toString():StringReturns a string value representing the material properties in the specified BitmapMaterial object.
ReturnsString — A string.
|
| transformUV | () | method |
public function transformUV(face3D:Triangle3D):MatrixApplies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
Parametersface3D:Triangle3D |
Matrix |
| transformUVRT | () | method |
public function transformUVRT(tri:RenderTriangle):MatrixApplies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
Parameterstri:RenderTriangle |
Matrix |
| DEFAULT_FOCUS | constant |
protected static const DEFAULT_FOCUS:Number = 200