| Package | org.papervision3d.materials |
| Class | public class MovieAssetMaterial |
| Inheritance | MovieAssetMaterial MovieMaterial BitmapMaterial TriangleMaterial MaterialObject3D flash.events.EventDispatcher |
| Implements | ITriangleDrawer |
| Property | Defined by | ||
|---|---|---|---|
![]() | allowAutoResize : Boolean = false
When updateBitmap() is called on an animated material, it looks to handle a change in size on the texture.
| MovieMaterial | |
![]() | animated : Boolean
A Boolean value that determines whether the texture is animated.
| MovieMaterial | |
![]() | AUTO_MIP_MAPPING : Boolean = false [static]
Indicates if mip mapping is forced.
| BitmapMaterial | |
![]() | baked : Boolean = false
A Boolean value that determines whether the texture is cached, i.e.
| MaterialObject3D | |
![]() | bitmap : BitmapData
A transparent or opaque BitmapData texture.
| MaterialObject3D | |
| createUnique : Boolean = false
By default, a MovieAssetMaterial is stored and resused, but there are times where a user may want a unique copy.
| MovieAssetMaterial | ||
![]() | DEBUG : MaterialObject3D
[static]
| MaterialObject3D | |
![]() | DEBUG_COLOR : int = 0xFF00FF [static]
Color used for DEBUG material.
| MaterialObject3D | |
![]() | DEFAULT : MaterialObject3D
[static]
Returns a MaterialObject3D object with the default magenta wireframe values.
| MaterialObject3D | |
![]() | DEFAULT_COLOR : int = 0x000000 [static]
Color used for DEFAULT material.
| MaterialObject3D | |
![]() | doubleSided : Boolean
A Boolean value that indicates whether the faces are double sided.
| MaterialObject3D | |
![]() | fillAlpha : Number = 0
An 8-bit alpha value fill the faces with.
| MaterialObject3D | |
![]() | fillColor : Number
A RGB color value to fill the faces with.
| MaterialObject3D | |
![]() | heightOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
![]() | id : Number
[internal-use] [read-only] Unique id of this instance.
| MaterialObject3D | |
![]() | interactive : Boolean = false
Defines if this material will be interactive
| MaterialObject3D | |
![]() | invisible : Boolean = false
A Boolean value that indicates whether the faces are invisible (not drawn).
| MaterialObject3D | |
![]() | lineAlpha : Number = 0
An 8-bit alpha value for the faces outline.
| MaterialObject3D | |
![]() | lineColor : Number
A RGB color value to draw the faces outline.
| MaterialObject3D | |
![]() | lineThickness : Number = 1
An value for the thickness of the faces line.
| MaterialObject3D | |
![]() | maxU : Number
Internal use
| MaterialObject3D | |
![]() | maxV : Number
Internal use
| MaterialObject3D | |
![]() | minimumRenderSize : Number = 4 | BitmapMaterial | |
![]() | MIP_MAP_DEPTH : Number = 8 [static]
Levels of mip mapping to force.
| BitmapMaterial | |
![]() | movie : DisplayObject
The MovieClip that is used as a texture.
| MovieMaterial | |
![]() | movieTransparent : Boolean
A Boolean value that determines whether the MovieClip is transparent.
| MovieMaterial | |
![]() | name : String
The name of the material.
| MaterialObject3D | |
![]() | oneSide : Boolean = true
A Boolean value that indicates whether the faces are single sided.
| MaterialObject3D | |
![]() | opposite : Boolean = false
A Boolean value that indicates whether the face is flipped.
| MaterialObject3D | |
![]() | pixelPrecision : int | BitmapMaterial | |
![]() | precise : Boolean | BitmapMaterial | |
![]() | precision : int | BitmapMaterial | |
![]() | precisionMode : int
Precision mode indicates how triangles are created for precise texture render.
| BitmapMaterial | |
![]() | rect : Rectangle
Rectangle object that defines the area of the source object to draw.
| MovieMaterial | |
![]() | smooth : Boolean = false
A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
| MaterialObject3D | |
| texture : Object
A texture object.
| MovieAssetMaterial | ||
![]() | tiled : Boolean = false
A Boolean value that determines whether the texture is tiled when rendered.
| MaterialObject3D | |
![]() | uvMatrices : Dictionary | BitmapMaterial | |
![]() | widthOffset : Number = 0
Holds the original size of the bitmap before it was resized by Automip mapping
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
|
MovieAssetMaterial(linkageID:String = "", transparent:Boolean = false, animated:Boolean = false, createUnique:Boolean = false, precise:Boolean = false)
The MovieAssetMaterial class creates a texture from a MovieClip library id.
| MovieAssetMaterial | ||
![]() |
Creates a copy of the material.
| BitmapMaterial | |
![]() |
copy(material:MaterialObject3D):void
Copies the properties of a material.
| BitmapMaterial | |
![]() |
destroy():void
| BitmapMaterial | |
![]() |
drawBitmap():void
| MovieMaterial | |
![]() | TriangleMaterial | ||
![]() |
drawTriangle(tri:RenderTriangle, graphics:Graphics, renderSessionData:RenderSessionData, altBitmap:BitmapData = null, altUV:Matrix = null):void
| MovieMaterial | |
![]() |
getObjectList():Dictionary
Returns a list of
DisplayObject3D objects registered with the material. | MaterialObject3D | |
![]() |
isUpdateable():Boolean
| MaterialObject3D | |
![]() |
registerObject(displayObject3D:DisplayObject3D):void
Registers the
DisplayObject3D
| MaterialObject3D | |
![]() |
resetMapping():void
Resets the mapping coordinates.
| BitmapMaterial | |
![]() |
resetUVS():void
resetUVMatrices();
Resets the precalculated uvmatrices, so they can be recalculated
| BitmapMaterial | |
![]() |
setQuality(quality:String, stage:Stage, updateNow:Boolean = true):void
Specifies which rendering quality Flash Player uses when drawing the bitmap texture from the movie asset.
| MovieMaterial | |
![]() |
toString():String
Returns a string value representing the material properties in the specified BitmapMaterial object.
| BitmapMaterial | |
![]() |
transformUV(face3D:Triangle3D):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | |
![]() |
transformUVRT(tri:RenderTriangle):Matrix
Applies the updated UV texture mapping values to the triangle.
| BitmapMaterial | |
![]() |
unregisterObject(displayObject3D:DisplayObject3D):void
| MaterialObject3D | |
![]() |
updateAfterRender(renderSessionData:RenderSessionData):void
| MovieMaterial | |
![]() |
updateBeforeRender(renderSessionData:RenderSessionData):void
Updates animated MovieClip bitmap.
| MovieMaterial | |
![]() |
updateBitmap():void
Updates the BitmapData bitmap from the given texture.
| MaterialObject3D | |
| Method | Defined by | ||
|---|---|---|---|
![]() |
correctBitmap(bitmap:BitmapData):BitmapData
| BitmapMaterial | |
![]() |
createBitmap(asset:BitmapData):BitmapData
| BitmapMaterial | |
![]() |
createBitmapFromSprite(asset:DisplayObject):BitmapData
| MovieMaterial | |
|
createMovie(asset:*):MovieClip
| MovieAssetMaterial | ||
![]() |
createRenderRecStorage():void
| BitmapMaterial | |
![]() |
extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void
| BitmapMaterial | |
![]() |
initBitmap(asset:DisplayObject):void
| MovieMaterial | |
![]() |
renderRec(emMap:Matrix, v0:Vertex3DInstance, v1:Vertex3DInstance, v2:Vertex3DInstance, index:Number):void
| BitmapMaterial | |
| createUnique | property |
public var createUnique:Boolean = falseBy default, a MovieAssetMaterial is stored and resused, but there are times where a user may want a unique copy. set to true if you want a unique instance created
| texture | property |
texture:Object [read-write]A texture object.
Implementation public function get texture():Object
public function set texture(value:Object):void
| MovieAssetMaterial | () | constructor |
public function MovieAssetMaterial(linkageID:String = "", transparent:Boolean = false, animated:Boolean = false, createUnique:Boolean = false, precise:Boolean = false)The MovieAssetMaterial class creates a texture from a MovieClip library id.
ParameterslinkageID:String (default = "") — The linkage name of the MovieClip symbol in the library.
|
|
transparent:Boolean (default = false) — [optional] - If it's not transparent, the empty areas of the MovieClip will be of fill32 color. Default value is false.
|
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animated:Boolean (default = false) |
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createUnique:Boolean (default = false) |
|
precise:Boolean (default = false) |
| createMovie | () | method |
protected function createMovie(asset:*):MovieClipParameters
asset:* |
MovieClip |