package org.papervision3d.core.render.project { import org.papervision3d.core.render.data.RenderSessionData; /** * @author Ralph Hauwert */ public class ProjectionPipeline { /** * ProjectionPipeline(); * * A projection pipeline defines the way a scene and it's contained objects will be projected and culled. * It's designed to create flexibility within the rendering of Papervision3D, allowing multiple projection methods and culling. */ public function ProjectionPipeline() { } /** * project(renderSessionData:RenderSessionData); * * The main projection function as called by the renderer. */ public function project(renderSessionData:RenderSessionData):void { } } }