package org.papervision3d.core.render.shader { import flash.display.Sprite; import org.papervision3d.core.render.data.RenderSessionData; import org.papervision3d.materials.shaders.Shader; public interface IShaderRenderer { function render(renderSessionData:RenderSessionData):void; function clear():void; function getLayerForShader(shader:Shader):Sprite; function destroy():void; } }