package org.papervision3d.materials.shadematerials { import org.papervision3d.core.proto.LightObject3D; import org.papervision3d.materials.utils.LightMaps; /** * @Author Ralph Hauwert */ public class PhongMaterial extends EnvMapMaterial { public function PhongMaterial(light:LightObject3D, lightColor:uint, ambientColor:uint, specularLevel:uint) { super(light, LightMaps.getPhongMap(lightColor, ambientColor, specularLevel), null, ambientColor); } } }